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Sunday, 21 July 2013

Economising on geometry for things such as game or even for simple architectural renderings in 3ds max

When designing for games or you just want to have a huge scene that looks very detailed without increasing the amount of polygons you can simply use the technique of texture baking. This process involves making a geometry with a very low amount of polygons then copying that geometry make it more detailed by adding in extra geometry and details in the geometry like holes etc. The render to texture dialogue in 3ds max allows you to do this by baking in details from the high poly object to the low poly object via maps such as the normal maps and lightmap which you will save out and then plug these maps back into the appropriate material map slots and apply it to the low poly geometry. It is a very simple process but puts you ahead of the game, check out this video which shows you the overall process.

Saturday, 20 July 2013

Modeling techniques used in 3ds max

There are many ways to model in 3ds max but you have to start with a particular technique. There are a few ways to start in 3ds max. Here are links to videos on each one. each technique is good for certain purposes and enables you to model with more speed and comfort and also the knowledge of what to next. A big issue i find with people is that they get stuck on on little issues as where to start. Well if you know the techniques you ultimately eliminate that question. As a beginner learn these techniques and you will be ahead in the game, here is also a link to great tutorials (Digital tutors)
Digital tutors have the best self paced tutorials and they come highly and most recommended by me and you can watch them all for free by joining, enjoy!

Box modelling
Polygonal modelling
Spline modeling

GrowFX 1.9.3 Beta for making plants in 3ds max!

Growfx beta version is now available, it is a great plugin and many artists have taken advantage of it over the years. There are also a few others with similar strengths but ultimately when it comes to CG its more of what the artist knows to do than how the software operates. Here is a link to other plant creation softwares that I have personally used over the years aswell.
Here is also the link to the GrowFx beta here