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Showing posts with label 3DS MAX. Show all posts
Showing posts with label 3DS MAX. Show all posts

Tuesday, 4 February 2014

About this blog

This is a combination of resources from everywhere online to help new artists to learn more easily from one place online. Some are written by us and is geared to speed up the learning curve usually associated with 3ds max and vray.

You have just downloaded a version of 3ds max, what next? This blog will get you started with 3ds max and this should take you to the next level. Feel free to ask us just about anything about the use of these two products as we go along and if you have any requests we will try to explain with a video if necessary. Write to use at mtifordshawn@gmail.com
website: mitford.wix.com/mitford

Sunday, 21 July 2013

Economising on geometry for things such as game or even for simple architectural renderings in 3ds max



When designing for games or you just want to have a huge scene that looks very detailed without increasing the amount of polygons you can simply use the technique of texture baking. This process involves making a geometry with a very low amount of polygons then copying that geometry make it more detailed by adding in extra geometry and details in the geometry like holes etc. The render to texture dialogue in 3ds max allows you to do this by baking in details from the high poly object to the low poly object via maps such as the normal maps and lightmap which you will save out and then plug these maps back into the appropriate material map slots and apply it to the low poly geometry. It is a very simple process but puts you ahead of the game, check out this video which shows you the overall process.

Saturday, 20 July 2013

Modeling techniques used in 3ds max

There are many ways to model in 3ds max but you have to start with a particular technique. There are a few ways to start in 3ds max. Here are links to videos on each one. each technique is good for certain purposes and enables you to model with more speed and comfort and also the knowledge of what to next. A big issue i find with people is that they get stuck on on little issues as where to start. Well if you know the techniques you ultimately eliminate that question. As a beginner learn these techniques and you will be ahead in the game, here is also a link to great tutorials (Digital tutors)
Digital tutors have the best self paced tutorials and they come highly and most recommended by me and you can watch them all for free by joining, enjoy!

Box modelling
Polygonal modelling
Spline modeling

Saturday, 18 May 2013

Excellent UV unwrapping tutorial from Autodesk


UV unwrapping can be a hard task sometimes depending on the geometry you are working on so it is fundamental to know the easiest and quickest way to unwrap a model in order to save time and in some cases money. Autodesk has released a string of videos to show you how to unwrap models in a easy way but after watching these videos it in important to take the step much further and learn how to unwrap more complex models. There are also softwares like Unwrella that make like easier by doing the unwrapping process for you almost with the click of a finger. see this series of videos.



















Friday, 26 April 2013

Correcting the Viewport colour display of imported AutoCAD drawings, when added into a Layer in 3Ds Max

Great tutorial taken from Jamiecardoso's blog and very useful when importing cad data from autocad enjoy





Often, imported AutoCad drawings lose their original colour once added into a new layer (using “Manage Layers” toolbar) in 3Ds Max.
This “glitch” usually frustrates numerous users for a number of reasons, as colour coded drawings help to quickly understand the design and to easily “select by colour” any given layer/s of the relevant drawing in the 3Ds Max scene.
After countless requests to post an article/tutorial on how to correct this problem, I have finally managed to put something together with help of a prolific script writer/ senior Visualiser/Photographer calledDavid Venables.

David created a simple script to override the above mentioned problem!
I have had the pleasure to meet and continue to work with David while at AVR London.

David Venables can also be contacted via LinkedIn Here.
Without further ado let us start by importing an AutoCAD file format (i.e. DWG) into 3Ds Max.
















With the DWG file imported into Max, the next step is to quickly create a simple script and apply it.
A- Click on the “MaxScript” button from the main toolbar, and choose the “Maxscript Editor” from the dropdown list, to open its dialog box.
B-Copy and paste the following text/script created by David, into the text field of the “Maxscript Editor” dialog:


Fn ColourFromLayer =

(

Local SelectionArr = (selection as array)

Local myarr = #()

for i in SelectionArr do append myarr i.wirecolor

for i = 1 to SelectionArr.count do

(

SelectionArr[i].colorByLayer = false

SelectionArr[i].wirecolor = myarr[i]

)

)



















The next step is to “Evaluate” the script.
A- To do so, first open the “MaxScript Listener” dialog by pressing the “F11” key.


B-Next, select the “Maxscript Editor” dialog and press “Ctrl+E” to evaluate the script for any possible errors. Alternatively, simply go to “Tools” and choose the “Evaluate All” option from the dropdown list.
The “ColourFromLayer()” text should automatically appear in the text field of the “MaxScript Listener” dialog…without any red text errors.


Following that, select the entire imported drawing with the “Selection Region” tool.










To apply the script to the selected drawing, simply go to the text field of the “MaxScript Listener” dialog; ensure that a blinking vertical text bar is in front of the “ColourFromLayer()” text ,followed by pressing “Enter”. The “OK” text should appear, and the blinking vertical text bar should automatically jump below it…without any red text errors.


This is an indication that the script had been applied successfully.






To test whether or not the script will serve its purpose once the drawing is added into a new layer, first open the “Manage Layers” dialog by clicking on its button on the main toolbar.While the drawing is still selected, create a new layer by simply clicking on its button in the “Manage Layers…” dialog. Also, re-name the layer.


The entire content of the drawing should now be part of the newly created Layer, with the drawing’s original colours intact. Press "Ctrl+D" to unselect everything in the 3Ds Max Scene.







If/when satisfied with the results, save the script by first selecting, right clicking and copying the “ColourFromLayer()OK” text from the “MaxScript Listener” dialog; followed by pasting it onto the “Maxscript Editor” dialog. Ensure the newly pasted text is below the existent ones.










Next, press “Ctrl+S” to save it as a *.mcr.* file format in an accessible shared location.





To quickly be able to deploy this script in future occasions, users often run it off the Max quad menu or as a toolbar button.
Too add it as a toolbar button, simply click on “Customize” main toolbar and choose the “Customize User Interface” option from the dropdown list.
Its dialog should open. Under the “Toolbars” tab, create a new toolbar, by clicking on the “New” button.

In the “New Toolbar” dialog, name it accordingly and “OK” to close the dialog. A new toolbar button should automatically appear.








With the new toolbar button created, one can now close the “Customize User Interface” dialog.


Next, we are going to drag and drop the previously created script text in its entirety from the “Maxscript Editor” dialog into the newly created toolbar button.
An image button should automatically appear in the newly created toolbar.
To edit its appearance, simply right click on its image and choose to “Edit Button Appearance” from its pop up menu.






The “Edit Macro Button” dialog should open. By default it is set to “Image Button”.


One can change it to “Text Button” type and name the “Label”, as well as the “Tooltip”. This action will allow users to see the name of the script on the button, as opposed to the previous default “Image button”
Once satisfied, “OK” to close the dialog.










Place the newly created toolbar close to the others, by simply clicking and holding on the top edge of its button; followed by dragging /placing it adequately.






Finally, close and restart 3Ds Max. The newly created toolbar button should now be visible/part of the main toolbar.


To test whether the new toolbar is working or NOT, import a completely new drawing into 3Ds Max.






Select the entire drawing as previously done and apply the script bysimply clicking on the “ColourFromLayer” toolbar button created earlier.





Next, reselect the entire drawing and add it to a completely new layer as previously done.
As one can see:The drawing's original colours remained intact when added into a new layer...which is a clear indication that the new toolbar button worked as expected!

Tip: Adding a “#” before the layer name will ensure the newly created layer always stays on top of the list.




I hope you have found this tutorial/article and the script useful!

Wednesday, 17 April 2013

Excellent modelling practice for 3ds max







Makes modeling an iphone alot easier for a beginner is these videos come highly recommended, take a look!

Monday, 25 March 2013

FAUP Full Exterior Scene - FREE DOWNLOAD!



Metro Cubico Digital has now offered up a full 3D scene complete with plants and materials etc. See the link post on Chaosgroup and see the images on their website.Check it out! More.

Modeling the Mesa Table


New modeling tutorial from Viscorbel!  a must see.More

Friday, 15 March 2013

Modeling Buildings


Check out this tutorial from CGWORKSHOP, I have watched this a few times and I am still very impressed.More

Marvelous Designer tutorial: Modeling an Umbrella



Using Marvelous Designer software, we are able to model complex cloth materials very easily and this is a powerful software being used all over the 3d community for modeling such things as clothes, bed linning etc. give it a look More

New Realistic Plants for 3dsMax

E-on software has announced Plant Factory - the revolutionary new plant modeling and rendering technology designed to work with various CG applications. And now Let's take a look More

Thursday, 21 February 2013

Great introduction to 3ds max

3DS max is a 3D modelling and animation software sold by Autodesk and is used for architecture, making games etc. Basically what happens is you make a model of some object whether it be a plane, a car, a building etc. in 3DS max and then you send out images to be used to make movies, posters, you name it. But yes its as simple as that and one confusing thing i find most new users find hard to understand is the overall use of the product. The process which the images are sent out of 3DS max is called RENDERING. Rendering is a more advanced topic and best left for an intermediate user. So.... you create a model inside 3DS max and then you render it out as an image. You can choose to render just one or two images to be used for a presentation or to show your boss some new design or you can render a series of images which will act like a hand drawn animation used back in the old days to make movies. Of coarse we use the same technique to do this but not by hand. when these images are rendered out in sequence then it can be played in 3DS max's RAM PLAYER or some other software such as After effect which is very easy to use. RAM PLAYER  is just a feature inside 3DS max that allows you to watch those sequence of images and nothing more. So with further ado please watch the follow video which will break things down for a you as we go along


Wednesday, 20 February 2013

Things every new user need to know about modeling in 3ds max

Some common Questions i get about 3DS max
1. what version of 3DS max do you need? if you are an architect or want to do architecture get 3DS max design if you want to model games characters or make organic shapes use the regular 3DS max. now what is the difference? not very much except that 3ds max has lighting analysis capabilities and 3DS max regular does not. 3DS max regular has a software development functionality if you want to add more functionality to 3DS via programming. I leave that alone. but honestly you can use any version you choose because the extra functionality is for very advanced users. I would recommend the latest version of 3ds max 3ds max 2013 or 3DS max Design 2013 because it makes modelling easier because of the new orbit functionality and it is more intuitive for a new user and i will demonstrate in the video below. This was very frustrating for me and now things have become alot simpler.






Tuesday, 19 February 2013

Basic modelling in 3ds max

There are many ways to create your models in 3ds max. There are many techniques which anyone can use,but the main techniques are Spline modeling, mesh modeling and polygonal modeling. The method i use is polygonal modeling and is arguably the widest used method. Now what is polygonal modeling? It is basically modelling by using four sided polygons to form whatever object you are creating. Take for example a box, it has 6 sides and these 6 sides all have 4 edges each. these four edges are what is referred to as a polygon and most models you will see all over the web made in 3ds max will be made up this way. For a new user i encourage you to model this way because not only is it easier but it presents less modelling issues. Here are a few links to some very good sources of learning for 3d modeling in 3ds max. Digital tutors are the most effective i have found and theri website is littered with many many tutorials about modeling techiniques as well as tutorials you can purchase but well worth is because of the ease at which all is explained and the pace at which they take you through the learning process.

cg.tutsplus.com
3dtotal.com
digitaltutors.com
youtube.com

Sunday, 17 February 2013

Free! Free! Free!!!

Ever wondered where all the good free models are for vray and 3ds max? no need to wonder anymore, this post will be constantly updated to give you all the latest models and other needed elements to make great models in 3ds max. Keep up to date and subscribe to this blog or bookmark this page.

Models for 3ds max
aleso3d
bertrand-benoit.com
viz-people
vizpark
itoosoft
exlevel.com
xfrog.com
archive3d
mywallart
archibaseplanet
archiforge
3dxtras

Free HDRI
hdri-hub
viz-people
openfootage

Free textures
vizpark
cgtextures
vyonyx
cg-source
xoio-air.de
sharecg
archivetextures.net
archiforge
mayang
defcon-x.de

Free 3ds max Materials
vray-materials.de
3dmaxstuff

Free cut-out people
viz-people
vyonyx

Free 3ds max plugins
vizpark
scriptspot
cg-source
itoosoft
avizstudio
mourelask
3dtreexchange.net

Grass Creation




So far we have seen a  number of vray grass creation techniques all over the web from various artist. Its is all here now in one place. Grass creation can be very easy and realistic but it all depends on where you get your tutorial from :) enjoy the links to some of my top picks.


tutorials.cgrecord

peterguthrie
peterguthrie
itoosoft
cgworkshop