Now since you understand the basic you can proceed to making more advanced materials to give added effects to your objects. Such advanced materials are called layered materials and are so called because you will find one material being used inside of another. as usual here is my list of best places to look at these materials in simplicity.
viscorbel.com
bertrand-benoit.com
3dtotal.com
vray-materials.de
tutorials.cgrecord.net
Two very common maps you will use in creating vray materials and is very handy at creating complex materials are the 3ds max "composite map & composite material" and the "mix map" these basically allow you to combined two or more materials or two or more maps and you also have the option of using "masks" to hide or show certain parts of your textures to give certain appearances to your materials that you will use on your objects inside 3ds max. A "mask" is simply a black and which picture where if you use it in any of the mask slots in a material inside 3ds max it allows us to see through the white part of the picture to what is below but the black parts of the picture will hide anything below it. What i mean by showing or hiding what is below in max is that you can layer two materials or maps one above the other and the mask basically sits between the two materials or maps and allows the area of the material or map that sits under that white part to be shown. much like a mask that you buy for Halloween :) it covers your whole face but has holes for your eyes and sometimes our mouth. These holes when compared to the picture that is used as a mask in the mask slot would be the white areas in the picture. Watch these four of my most recommended tutorials and get some more insight and as usual of you are unsure contact me and i will make a video for you guys.
viscorbel.com
bertrand-benoit.com
3dtotal.com
vray-materials.de
tutorials.cgrecord.net
Two very common maps you will use in creating vray materials and is very handy at creating complex materials are the 3ds max "composite map & composite material" and the "mix map" these basically allow you to combined two or more materials or two or more maps and you also have the option of using "masks" to hide or show certain parts of your textures to give certain appearances to your materials that you will use on your objects inside 3ds max. A "mask" is simply a black and which picture where if you use it in any of the mask slots in a material inside 3ds max it allows us to see through the white part of the picture to what is below but the black parts of the picture will hide anything below it. What i mean by showing or hiding what is below in max is that you can layer two materials or maps one above the other and the mask basically sits between the two materials or maps and allows the area of the material or map that sits under that white part to be shown. much like a mask that you buy for Halloween :) it covers your whole face but has holes for your eyes and sometimes our mouth. These holes when compared to the picture that is used as a mask in the mask slot would be the white areas in the picture. Watch these four of my most recommended tutorials and get some more insight and as usual of you are unsure contact me and i will make a video for you guys.
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