3DS max is a 3D modelling and animation software sold by Autodesk and is used for architecture, making games etc. Basically what happens is you make a model of some object whether it be a plane, a car, a building etc. in 3DS max and then you send out images to be used to make movies, posters, you name it. But yes its as simple as that and one confusing thing i find most new users find hard to understand is the overall use of the product. The process which the images are sent out of 3DS max is called RENDERING. Rendering is a more advanced topic and best left for an intermediate user. So.... you create a model inside 3DS max and then you render it out as an image. You can choose to render just one or two images to be used for a presentation or to show your boss some new design or you can render a series of images which will act like a hand drawn animation used back in the old days to make movies. Of coarse we use the same technique to do this but not by hand. when these images are rendered out in sequence then it can be played in 3DS max's RAM PLAYER or some other software such as After effect which is very easy to use. RAM PLAYER is just a feature inside 3DS max that allows you to watch those sequence of images and nothing more. So with further ado please watch the follow video which will break things down for a you as we go along
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