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Tuesday 19 February 2013

Basic modelling in 3ds max

There are many ways to create your models in 3ds max. There are many techniques which anyone can use,but the main techniques are Spline modeling, mesh modeling and polygonal modeling. The method i use is polygonal modeling and is arguably the widest used method. Now what is polygonal modeling? It is basically modelling by using four sided polygons to form whatever object you are creating. Take for example a box, it has 6 sides and these 6 sides all have 4 edges each. these four edges are what is referred to as a polygon and most models you will see all over the web made in 3ds max will be made up this way. For a new user i encourage you to model this way because not only is it easier but it presents less modelling issues. Here are a few links to some very good sources of learning for 3d modeling in 3ds max. Digital tutors are the most effective i have found and theri website is littered with many many tutorials about modeling techiniques as well as tutorials you can purchase but well worth is because of the ease at which all is explained and the pace at which they take you through the learning process.

cg.tutsplus.com
3dtotal.com
digitaltutors.com
youtube.com

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